loyal_cube: (sleepy @ desk)
キューブ (Cube) ([personal profile] loyal_cube) wrote in [community profile] discedo_ooc 2012-01-23 07:40 am (UTC)

Discedo is...

My home and always will be.


If I had to choose one theme for the game to focus on I would prefer:

I chose Slice-of-life but I'm also torn with that and Survival. I feel like Slice-of-life and survival could be brought together better and share a happy marriage. The kind with a white picket fence and a man eating plan, outside in the garden, among the green lawn. Honestly, I'm going to sit down and think more on this when it's not so early in the morning. I just feel a balance of the two would be realistic.


I like game events best when...

I chose "they offer strange effects for my character to react to" and "they leave a lasting mark on the game afterwards"
Though, I feel that leaving a lasting mark doesn't have to be distructive, since i know that was something in the past that kept happening and brought the game down. And the strange effects are always fun to work against since it puts a character in a random situation that wouldn't be available other places/canons. (Truth and Lie events haven't gotten old with me yet)

How would you feel if Discedo switched to a regulated "experiment day" set-up?...

This is something I've been meaning to bring up... and with the recent move and LJ crap, it's not been easy. However, I think every other week would be good, or even every three weeks. This is only because it's kind of hard to plan things for my characters. Even with the privlige of knowing upcoming plot dates, I still have difficulty planning times for things to happen.

It could just be me, but I feel like I'm not able to accomplish much ICly because of close plot timing. (Like having Cube set up meeting, Tatsumi killing people, ect.) As soon as my character recover and shake off what they've just gone through, I feel I don't have ample amount of time to plan anything before another plot begins.

All in all, I think either one low-key/optional plot per month and one other plot would be good.... or two lowkey/option plots a month and maybe the next month there be a larger-scale plot or one to do with backstory be best.


Currently we're looking to streamline the chip system...

This could be because I play a "doctor" character, but I like the way things are. I would like to see the chip location removed and- HEY! DON'T TOSS TOMATOS AT ME!! I'm just saying that it seems odd the location hasn't changed in a while. (ICly speaking) I know what kind of problems that would bring but I also believe perhaps some NPC assistance/plotting/input could make it for something interesting... maybe?

How do you feel about the idea of Discedo having an endgame...

SCREAM!!!!!!!


How do you feel about the monsters in the game?

I wuv them with all my heart.... somewhere.

I do wuv the changing out of monsters every month. It really keeps my interest in the monsters and also is refreshing in it's own way. I do feel that stronger monsters would be nice outside of plots. (Though, I really like to get monsters more involved somehow) I remember the days when most people would post about being in trouble on the streets because of monsters as their intro posts...

/snaps out of old-man mode

Uhm... yeah.

"That's all I've got to say about that."

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