coniurati: (Default)
conspirators. ([personal profile] coniurati) wrote in [community profile] discedo_ooc2012-01-21 07:21 pm
Entry tags:

Game Survey

GAME SURVEY

We have a survey about the game we'd really appreciate it if you guys would participate in. Same as usual, please only vote with one journal if you have multiple journals in the game and you do not need to vote in all sections. If you have no opinion on a section feel free to skip it entirely.

[community profile] discedo is a very different game now than what it was when it started or even last June. There has been a lot of in-game development, changes in the playerbase, broadening of themes the game was originally meant to encompass and we've been making continuous changes since the end of last August to bring activity back to the game. Now that we feel we have the mod side of the game in order we would like to figure out what direction to take the game in. So, what better way than to get an idea from the playerbase what you like and dislike in the game?

We'd also like to clear up a few longstanding game mechanic issues which will be explained when you hit those questions in the survey. To everyone who participates, thank you for taking the time to fill this out for us! We'd also like to encourage everyone to use this post to discuss the issues in this survey, both with us and with your fellow players. For this week we will enable anonymous and turn off IP logging to allow anonymous for this post. Please don't abuse it.

This poll will close January 28th.



Poll #9192 Game Survey
This poll is closed.
Open to: Access List, detailed results viewable to: Just the Poll Creator, participants: 26

Discedo is...

my main game
8 (30.8%)

one of my games and receives an equal share of my attention
13 (50.0%)

a side game I play in outside of my main game, low on my priority list
5 (19.2%)

The things that motivate me to play in the game are...

my CR
26 (100.0%)

player plots
10 (38.5%)

game events
15 (57.7%)

finding out the story behind game plot
10 (38.5%)

exploring
9 (34.6%)

the survival theme
11 (42.3%)

the slice-of-life setting between plots
18 (69.2%)

If I had to choose one theme for the game to focus on I would prefer:

survival
9 (34.6%)

slice-of-life
7 (26.9%)

horror
5 (19.2%)

exploration
5 (19.2%)

I like game events best when...

they offer strange effects for my character to react to (turning into monsters plot, seven sins plot)
20 (80.0%)

they give roles or tasks for my character to fulfill (dementor plot, pet plot)
10 (40.0%)

they leave a lasting mark on the game afterwards (scientist arrival plot left words written on the walls of Spero)
12 (48.0%)

Other reason I will detail in a comment below
0 (0.0%)

I don't find the game events interesting
0 (0.0%)

How would you feel if Discedo switched to a regulated "experiment day" set-up? This would mean either at the start of the month we would put up a calendar with a list of effects/events that would be in effect on various days (basically like [http://img692.imageshack.us/img692/3388/calendarexamplei.png] but with more of a horror/survival theme) OR we would have the 2nd and 4th weeks of every month be for lowkey plots with the occasional larger overarching game plot replacing one of those.

I like things as they are now
6 (25.0%)

I prefer the calendar set-up
8 (33.3%)

I prefer the alternating weeks set-up
9 (37.5%)

Other preference I will detail in a comment below
1 (4.2%)

How do you feel about the survival theme in the game?

I wish it was enforced more
6 (24.0%)

I wish more was done with it plot/setting-wise
15 (60.0%)

I like things as they are now
9 (36.0%)

I never use it and wish you'd get rid of it
2 (8.0%)

Other preference I will detail in a comment below
1 (4.0%)

Currently we're looking to streamline the chip system so characters aren't required to snag a Doctor character to regain their powers. We have two ideas at the moment. The first one is moving the chip location and putting it in a new location that any character would be able to remove it from if they knew the location without any serious repercussions (ex. beneath the skin of the left forearm). Our other idea is replacing the chip with a power-nerfing bracelet instead. It would be impossible to remove without entering a code into a touchscreen display it would have. Once the code was known in-game characters would be able to pass it around amongst eachother to remove their bracelet with no need for assistance from another character.

I like the current Doctor required set-up
12 (46.2%)

I'd like the chip moved to a location all characters could remove it from
4 (15.4%)

I like the bracelet with the passcode idea
10 (38.5%)

I have another idea I will detail in a comment below
0 (0.0%)

How do you feel about the idea of Discedo having an endgame either in December of this year, some time early 2013 or December of 2013? PLEASE REALIZE THIS IS JUST TO GET A GAUGE OF THE PLAYERBASE'S GENERAL OPINION ON THIS MATTER AND WE WILL MAKE NO DECISION TO HAVE AN ENDGAME WITHOUT A FORMAL DISCUSSION AND POLL AMONGST THE GAME.

I'd like the game to keep going until it peters out no endgame please
7 (28.0%)

I feel the game is going strong enough we shouldn't be thinking of an endgame at this time
11 (44.0%)

I wouldn't mind December 2013
2 (8.0%)

I wouldn't mind some time between January to March of 2013
2 (8.0%)

I wouldn't mind December of this year
3 (12.0%)

The 7 hour train ride between Spero and Discedo is a large in-game hassle we're looking to overcome. Would you prefer...

It was left for players to have their characters fix (by working to speed up the train, create an alternate form of transport, etc)
12 (48.0%)

The 7 hour ride is fine as is don't do anything with it
8 (32.0%)

Mods ran a plot to lower the travel time (unlike the scientist arrival plot characters would not have to work on anything for this plot, the issue would be resolved by outside forces)
5 (20.0%)

How do you feel about the monsters in the game?

I'd like ones that were more suited to the slice-of-life aspect of the game (more farm animals, silly or easy to defeat monsters)
12 (48.0%)

I'd like more horror monsters
9 (36.0%)

I'd like tougher monsters these are too easy for my character
5 (20.0%)

I feel the current roster is fine the way it is
8 (32.0%)

I'd like monsters to continue being added and removed from the game once a month
14 (56.0%)

I'd like more reaction events with the monsters (ex. the current fighting in Dissimulo between the thestrals and the cybernetic horses)
12 (48.0%)

I never use the monsters and wish you'd get rid of them
1 (4.0%)


Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting