conspirators. (
coniurati) wrote in
discedo_ooc2010-12-04 09:13 pm
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so, about that dusty museum…
Everyone having fun exploring the bunker? Feel free to keep it up and keep looting it, it's not going away any time soon. But there's one tiny little problem, and that's going to take a few days to make itself known—something in the air in the bunker, or all the dust that was stirred, has unleashed a sort of gas in the city.
And what does it do?
Well, it causes a bit of a cough. But that's hardly worth warning about, is it?
Tonight, characters might not have the best night's sleep—bad dreams, restless sleeping, that sort of thing. They might wake up feeling tired or sore, with the impression of bad dreams, they might remember the nightmares or they might only remember not having slept well.
Sunday, perhaps because of the bad night's sleep, characters will find themselves feeling restless and anxious, suspicious and paranoid. It's not major and won't interfere with people's day to day activities—it'll just feel like they woke up on the wrong side of the bed and are having a bad day. The bad dreams will continue.
Monday, things start to get bad. People will begin hallucinating, awake or asleep. What they see is up to the player, but it'll all be nightmares: they can see bad memories, people they don't want to remember, relive past events… or, you can make up things for them, so long as it falls under a bad dream. Are they afraid of spiders? They're now surrounded by them. Did they almost lose someone important to them? Well, now they get to see that person die after all. Anything a character would conceivably have a nightmare about: failing, bad memories, anxieties, anything goes. They might only see a person in the room who isn't there, or they might think they're somewhere new.
Characters won't forget about Discedo, and can be aware it's a dream or not real, but it's a total sensory experience—even if they sort of know they aren't standing on the edge of a cliff, it'll feel in every way like they are. They can't be physically hurt by the visions, and other characters cannot see the visions.
Starting Monday, these will last until Wednesday, growing less intense and then stopping entirely as the gas disperses.
But wait, there's more!
Remember how Discedo has an arson problem? Yeah. On Wednesday at 2 PM, the high school will be lit on fire, starting with the auditorium. We'll give more details on Tuesday, so be prepared!
As always, feel free to ask questions here!
And what does it do?
Well, it causes a bit of a cough. But that's hardly worth warning about, is it?
Tonight, characters might not have the best night's sleep—bad dreams, restless sleeping, that sort of thing. They might wake up feeling tired or sore, with the impression of bad dreams, they might remember the nightmares or they might only remember not having slept well.
Sunday, perhaps because of the bad night's sleep, characters will find themselves feeling restless and anxious, suspicious and paranoid. It's not major and won't interfere with people's day to day activities—it'll just feel like they woke up on the wrong side of the bed and are having a bad day. The bad dreams will continue.
Monday, things start to get bad. People will begin hallucinating, awake or asleep. What they see is up to the player, but it'll all be nightmares: they can see bad memories, people they don't want to remember, relive past events… or, you can make up things for them, so long as it falls under a bad dream. Are they afraid of spiders? They're now surrounded by them. Did they almost lose someone important to them? Well, now they get to see that person die after all. Anything a character would conceivably have a nightmare about: failing, bad memories, anxieties, anything goes. They might only see a person in the room who isn't there, or they might think they're somewhere new.
Characters won't forget about Discedo, and can be aware it's a dream or not real, but it's a total sensory experience—even if they sort of know they aren't standing on the edge of a cliff, it'll feel in every way like they are. They can't be physically hurt by the visions, and other characters cannot see the visions.
Starting Monday, these will last until Wednesday, growing less intense and then stopping entirely as the gas disperses.
But wait, there's more!
Remember how Discedo has an arson problem? Yeah. On Wednesday at 2 PM, the high school will be lit on fire, starting with the auditorium. We'll give more details on Tuesday, so be prepared!
As always, feel free to ask questions here!
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Classes run weekly, right? And classes are at a certain time...so it would be kind of important for players to know if their character is committed to a thing at the school at that time. I think X_x;
Is all that under "playmyace"? I'll make the list for you, if you need..
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... B)
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time to crack open my history books for Italy. OH, BLOODY ITALIAN HISTORY, WHAT CAN I DRAW FROM YOU TODAY
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Ignore the journal as mun is too lazy to switch.
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AHUMMM
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And if I'm gonna do anything for Anna. HMMM. She could either just think she failed school or
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Though I do have a question, is it alright if Amu ends up dying during the fire at the high school? o:
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